Monday, February 4, 2008

Tron Rings Properties

Lately I've been focusing in on one of the more random properties of Tron Proj. assist. Namely that at a certain timing, a Cross-up hit followed by an immediate Tron call, land, *HIT ... will cause a 'blow-through' where Tron Rings push the other character back to the original side if the '*HIT ' is properly timed. Very cool because the better they are at blocking, the more likely they will cross themselves up. Actually I can only confirm this with Gief/Tron out of memory, but it should work with anybody plus Tron.

The timing on the blow-through hit is so tight that its easy to turn it into a big mind game, and once you've run through your option tree enough times it becomes viable to randomize it and just freestyle from what you react to. One thing I've noticed lately is how much of a factor muscle memory is to seemingly god-like reaction time-- where its a matter of how quickly you can guess what comes next and not simply the manual quickness of your inputs.

Weak little postup but nobody reads this shit anyways.

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